02-06-2022, 04:25 PM
(02-06-2022, 04:02 PM)Random Talking Bush Wrote: Hopefully this'll be the last set of fixes I'll need to do for the script now:
Code:Fixed models with more than 65536 vertices on a single mesh group (e.g. objects_area04_building01) failing to import. (Thanks, New3DsSuchti!)
Fixed trainer models erroring in non-ancient 3DS Max versions when importing out of the intended order. (Thanks, FreohrWeohnataKausta!)
Added an option to "simplify" materials upon importing, to assist with using the Render to Texture function to re-bake colourized Pokémon textures.
https://mega.nz/file/GkwF1QiK#VuNPb2qIQ-...o6ijdTK24c
Next update I'll be giving the other half of the script a bit of cleanup.
Works like a charm, thanks a lot! : D