04-08-2022, 07:16 PM
Hiya!
Before anything else, I recommend going over the forum rules. If I'm not mistaken, you made a similar post yesterday. These forums aren't super active, so it may be a while before anyone can get to you. Remember, patience is a virtue.
Now as to your sheet, well frankly it doesn't meet the quality standards of the site. I'm sure your rejection message said something similar, but we can go into a bit more detail.
1.) Your sheet is inconsistent. In some of the frames you've colored Sonic's arms in like they are in the movie version, but in a lot of them you didn't. On top of that, the places where Sonic's arms are colored in, they don't really match the shading or style of the rest of the sheet. Similarly, the sign Sonic holds isn't shaded like the rest of the sheet.
2.) Your sheet is unfinished. The Jump/Roll and Spindash aren't actually animated. If these where to be put into a game, it would look like Sonic transformed into a static circle, not like he was spinning.
3.) It looks like you just slightly modified another person's work. Other than the run and peel out, it looks like you took an already existing Sonic sheet, changed the eyes a little, added some blue over the flesh color in some frames and painted over the rolling moves.
It's perfectly fine to look at other sources as reference, but simply painting over another person's work is theft. It doesn't help you grow and it doesn't look good, aesthetically or morally.
I recommend starting this entire process from scratch. First look up movie Sonic and see how he differs visually from the Sonic of the games. You are already at a good start with the arm color, but there are some other subtle differences as well. Focus on those!
I'd then try to just make a single idle sprite, don't worry about animation yet. You can have a sheet up for reference, but use it as a guide rather than a set rule.
Start with that and then, if you need it, ask for help. Odds are if you are new to spriting, it'll take a while before you have something you are super happy with. And you know what? That's absolutely fine. Any skill takes a while to build up. We all start out as beginners and work our way up. I have a ton of old sprites that I think look awful. I thought they looked awful when I made them frankly, but I like keeping them around just to see how much I've grown.
Best of luck my friend! Keep practicing and doing your best and you'll have something awesome in no time!
Before anything else, I recommend going over the forum rules. If I'm not mistaken, you made a similar post yesterday. These forums aren't super active, so it may be a while before anyone can get to you. Remember, patience is a virtue.
Now as to your sheet, well frankly it doesn't meet the quality standards of the site. I'm sure your rejection message said something similar, but we can go into a bit more detail.
1.) Your sheet is inconsistent. In some of the frames you've colored Sonic's arms in like they are in the movie version, but in a lot of them you didn't. On top of that, the places where Sonic's arms are colored in, they don't really match the shading or style of the rest of the sheet. Similarly, the sign Sonic holds isn't shaded like the rest of the sheet.
2.) Your sheet is unfinished. The Jump/Roll and Spindash aren't actually animated. If these where to be put into a game, it would look like Sonic transformed into a static circle, not like he was spinning.
3.) It looks like you just slightly modified another person's work. Other than the run and peel out, it looks like you took an already existing Sonic sheet, changed the eyes a little, added some blue over the flesh color in some frames and painted over the rolling moves.
It's perfectly fine to look at other sources as reference, but simply painting over another person's work is theft. It doesn't help you grow and it doesn't look good, aesthetically or morally.
I recommend starting this entire process from scratch. First look up movie Sonic and see how he differs visually from the Sonic of the games. You are already at a good start with the arm color, but there are some other subtle differences as well. Focus on those!
I'd then try to just make a single idle sprite, don't worry about animation yet. You can have a sheet up for reference, but use it as a guide rather than a set rule.
Start with that and then, if you need it, ask for help. Odds are if you are new to spriting, it'll take a while before you have something you are super happy with. And you know what? That's absolutely fine. Any skill takes a while to build up. We all start out as beginners and work our way up. I have a ton of old sprites that I think look awful. I thought they looked awful when I made them frankly, but I like keeping them around just to see how much I've grown.
Best of luck my friend! Keep practicing and doing your best and you'll have something awesome in no time!