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Xenogears Battle Sprites
#30
You'll need to follow Beetle filename for the emulator to find the texture. So in your example, 000492.tim will need to be rename and replace 46c8e27-bc2f6e29 file from Beetle.

000492.tim is auto-generated filename when ripping game files from BIN/CUE.

46c8e27-bc2f6e29 is hash generated by Beetle when loading the texture. When Beetle find a filename same as the hash on replacement folder, it will load that file instead the original texture. Hence, "texture replaced".

Beetle detect character sprites just like any other textures, backgrounds and portraits. The character sprites dumped from Beetle is a bunch of unassembled parts, which is correct behavior, since the game still need to loop through the data/texture atlas before actually rendering to the screen.

My assembled sprites are the result of looping through all the data/texture atlas with the pairing sprite textures. So no, you can't upscale my assembled sprites to use with Beetle, unfortunately.

Also, Playstation has only 1MB VRAM, and Xenogears managed to use nearly all them and end up having very little space for main party sprites. So the devs load them to RAM instead and go load-on-demand to VRAM when needed. You might find Fei's parts is dumped as a bunch of very small textures, instead of usual NPC/monster at 256x256 texture.

Hope this helps!
- Rufas
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Messages In This Thread
Xenogears Battle Sprites - by rufaswan - 05-03-2020, 01:24 PM
RE: Xenogears Battle Sprites - by SmithyGCN - 05-03-2020, 02:40 PM
RE: Xenogears Battle Sprites - by Mortifier777 - 05-03-2020, 03:14 PM
RE: Xenogears Battle Sprites - by Barack Obama - 05-03-2020, 06:19 PM
RE: Xenogears Battle Sprites - by Mortifier777 - 05-03-2020, 07:20 PM
RE: Xenogears Battle Sprites - by Ton - 05-03-2020, 08:29 PM
RE: Xenogears Battle Sprites - by rufaswan - 05-04-2020, 05:09 PM
RE: Xenogears Battle Sprites - by Mortifier777 - 05-04-2020, 07:00 PM
RE: Xenogears Battle Sprites - by Barack Obama - 05-04-2020, 07:47 PM
RE: Xenogears Battle Sprites - by SmithyGCN - 05-05-2020, 06:54 PM
RE: Xenogears Battle Sprites - by Mortifier777 - 05-05-2020, 09:38 PM
RE: Xenogears Battle Sprites - by SmithyGCN - 05-05-2020, 10:28 PM
RE: Xenogears Battle Sprites - by Deathbringer - 05-06-2020, 06:43 AM
RE: Xenogears Battle Sprites - by Mortifier777 - 05-06-2020, 01:29 PM
RE: Xenogears Battle Sprites - by rufaswan - 05-07-2020, 05:12 PM
RE: Xenogears Battle Sprites - by Deathbringer - 05-08-2020, 04:33 PM
RE: Xenogears Battle Sprites - by IceManual - 05-13-2020, 04:10 AM
RE: Xenogears Battle Sprites - by rufaswan - 06-20-2020, 06:43 PM
RE: Xenogears Battle Sprites - by rufaswan - 06-29-2020, 05:40 PM
RE: Xenogears Battle Sprites - by Ton - 06-30-2020, 07:20 AM
RE: Xenogears Battle Sprites - by rufaswan - 07-11-2020, 05:59 PM
RE: Xenogears Battle Sprites - by Barack Obama - 07-12-2020, 12:17 PM
RE: Xenogears Battle Sprites - by rufaswan - 10-03-2020, 03:45 PM
RE: Xenogears Battle Sprites - by FormerUser12 - 10-12-2020, 06:46 PM
RE: Xenogears Battle Sprites - by rufaswan - 10-24-2020, 06:23 PM
RE: Xenogears Battle Sprites - by FormerUser12 - 10-24-2020, 08:10 PM
RE: Xenogears Battle Sprites - by Topheryu - 04-16-2022, 09:55 AM
RE: Xenogears Battle Sprites - by rufaswan - 04-16-2022, 06:30 PM
RE: Xenogears Battle Sprites - by Topheryu - 04-16-2022, 08:15 PM
RE: Xenogears Battle Sprites - by rufaswan - 04-17-2022, 02:21 PM

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