04-30-2022, 11:22 AM
(This post was last modified: 04-30-2022, 08:51 PM by Random Talking Bush.)
(04-30-2022, 11:02 AM)FreohrWeohnataKausta Wrote:(04-30-2022, 04:01 AM)F0x06 Wrote:(04-29-2022, 06:57 PM)FreohrWeohnataKausta Wrote: You can indeed export the fully-colored texture by a method called 'Baking'. I don't have a tutorial for that, and most of the tutorials I've seen typically don't do it in the way I like to do it.The tutorial isn't so simple for who doesn't know how to handle shading in blender. Could you send in DM some textures you converted, since you cant upload them? Thanks in advance!
The way I do it, I attach the input that goes into the Principled BDSF into the Material output, and bake out by Emit with 5px, with Render Samples at 1 (so it goes by faster).
Example:
*image*
the tutorial literally outlines how to do things to make it work- but it doesn't show the baking part- that's in my message above. And another note is that I don't have baked textures- i only have the converted textures that came from BNTX and then from DDS.
it's more of a 'follow what i do' tutorial, where you have to pay attention to stuff that's on the screen.
In fact I did what you said in the tutorial (thanks by the way, it's very useful), but there is a strange problem i don't know how to solve.
As you can see Cycles rendering looks different from Eevee rendering, and since Blender allows you to bake only in Cycles, baked textures are wrong... Any suggestions? I'm stuck with this