04-30-2022, 11:30 AM
(04-30-2022, 11:22 AM)F0x06 Wrote:(04-30-2022, 11:02 AM)FreohrWeohnataKausta Wrote:(04-30-2022, 04:01 AM)F0x06 Wrote: The tutorial isn't so simple for who doesn't know how to handle shading in blender. Could you send in DM some textures you converted, since you cant upload them? Thanks in advance!
the tutorial literally outlines how to do things to make it work- but it doesn't show the baking part- that's in my message above. And another note is that I don't have baked textures- i only have the converted textures that came from BNTX and then from DDS.
it's more of a 'follow what i do' tutorial, where you have to pay attention to stuff that's on the screen.
In fact I did what you said in the tutorial (thanks by the way, it's very useful), but there is a strange problem i don't know how to solve.
As you can see Cycles rendering looks different from Eevee rendering, and since Blender allows you to bake only in Cycles, baked textures are wrong... Any suggestions? I'm stuck with this
that's because of how the textures do stuff. set the LYM's Color Space to Raw and that should fix it.