05-01-2022, 12:47 AM
(This post was last modified: 05-01-2022, 09:12 AM by Random Talking Bush.)
(04-30-2022, 11:14 PM)FreohrWeohnataKausta Wrote:Here is an album of everything. Weirdly I'm getting different results when baking than I was earlier despite not changing anything. https://imgur.com/a/nWdFwp2(04-30-2022, 09:37 PM)Xathonn Wrote:(04-29-2022, 06:57 PM)FreohrWeohnataKausta Wrote: You can indeed export the fully-colored texture by a method called 'Baking'. I don't have a tutorial for that, and most of the tutorials I've seen typically don't do it in the way I like to do it.I've been trying to bake the textures in the way you recommended, attaching directly to the material output and the same settings you said. It works for the eye textures and the body a textures, but the body b textures just become completely blank. When viewed in the image editor with Color and Alpha it is just blank, fully transparent, while just Color shows it as only black. The body a textures end up looking completely right on the other hand.
The way I do it, I attach the input that goes into the Principled BDSF into the Material output, and bake out by Emit with 5px, with Render Samples at 1 (so it goes by faster).
Example:
*image*
Send over a few full-screen screenshots over this way so i can understand what's happening better. But it's likely that you didn't set it to raw/channel packed. or something funky is going on.
(04-30-2022, 07:43 PM)Xathonn Wrote:(04-30-2022, 06:29 PM)FreohrWeohnataKausta Wrote: That's the same fix as i told F0x06 earlier: set the LYM to Raw- that'll fix it. If anything you use uses the Color Assignment method, always set the Color ID Map to Raw, or make the alpha Channel Packed (though making it Raw is easier, since it's right there and not in a new menu) so that it will work and show up in Cycles.I had it as channel packed from following the tutorial, tried to set LYM to Raw but nothing changed. It should be fine as Piplup is pretty inconsistent in everything it shows up in about whether it has the blue eyes or not. It does in the game, but it should still work with black eyes for what I want it for.
likely something funky is going on here, too. I'll have to see what your stuff looks like to accurately guess at what's going on. I'm thinking that it's either not set to raw/channel packed or you've messed up the color assignment stuff when setting it up.