05-02-2022, 06:02 PM
(05-01-2022, 12:47 AM)Xathonn Wrote:(04-30-2022, 11:14 PM)FreohrWeohnataKausta Wrote:Here is an album of everything. Weirdly I'm getting different results when baking than I was earlier despite not changing anything. https://imgur.com/a/nWdFwp2(04-30-2022, 09:37 PM)Xathonn Wrote: I've been trying to bake the textures in the way you recommended, attaching directly to the material output and the same settings you said. It works for the eye textures and the body a textures, but the body b textures just become completely blank. When viewed in the image editor with Color and Alpha it is just blank, fully transparent, while just Color shows it as only black. The body a textures end up looking completely right on the other hand.
Send over a few full-screen screenshots over this way so i can understand what's happening better. But it's likely that you didn't set it to raw/channel packed. or something funky is going on.
(04-30-2022, 07:43 PM)Xathonn Wrote: I had it as channel packed from following the tutorial, tried to set LYM to Raw but nothing changed. It should be fine as Piplup is pretty inconsistent in everything it shows up in about whether it has the blue eyes or not. It does in the game, but it should still work with black eyes for what I want it for.
likely something funky is going on here, too. I'll have to see what your stuff looks like to accurately guess at what's going on. I'm thinking that it's either not set to raw/channel packed or you've messed up the color assignment stuff when setting it up.
Update on this, kind of figured out how to fix the issue. I needed to take the UV map of the body 2 parts and move it down 1 "tile" so now it actually makes the textures, however each texture is a bit too dark compared to how it should be. Also is there a way to make the baked textures go into their own file? Currently when I click bake it overwrites body a's ao file, body b's normal map file, and eye's alb file to make the textures. Attached the textures from sun/moon that has the correct colors vs the baked texture colors. The colors looked correct in blender before texture baking.