05-19-2022, 09:31 AM
(This post was last modified: 05-19-2022, 10:44 AM by BlastoiseTheVGRipper.)
Here is the model files for Rescue Team DX (They are all in a .ab format, in which you can open in AssetStudio.)
https://www.mediafire.com/file/wwylm7u0m...s.rar/file
I have organized the folders for each type of model (Dungeon Areas, Low-Poly Pokemon, Dungeon Parts, and Rescue Team Base)
You can export these models in animator .fbx files to get the full model of the area. (The animator for the full model is the same as the file name.)
Then you have to fix up the missing textures with the shading tab in Blender.
For Dungeon Areas, I believe they are labeled by which point in the story has that area.
For Low-poly mons, you will need to have a translator with you. (The models do vary in poly-counts, most of which are different compared to Super. And the textures are much higher quality)
For Dungeon parts, you will need to separate them in different files.
For Rescue Team Base areas, you will have to export the models separately.
https://www.mediafire.com/file/wwylm7u0m...s.rar/file
I have organized the folders for each type of model (Dungeon Areas, Low-Poly Pokemon, Dungeon Parts, and Rescue Team Base)
You can export these models in animator .fbx files to get the full model of the area. (The animator for the full model is the same as the file name.)
Then you have to fix up the missing textures with the shading tab in Blender.
For Dungeon Areas, I believe they are labeled by which point in the story has that area.
For Low-poly mons, you will need to have a translator with you. (The models do vary in poly-counts, most of which are different compared to Super. And the textures are much higher quality)
For Dungeon parts, you will need to separate them in different files.
For Rescue Team Base areas, you will have to export the models separately.