05-24-2022, 01:57 PM
(This post was last modified: 05-24-2022, 02:01 PM by Tuliopilloto.)
The model files are .GNO and GOS.
You can try opening it the . GNO with the plugin to import SEGA models into 3ds Max found here.
You can also try opening it with the Blender plugin found here.
There is also xno2dae which can also convert .gno files to .dae, you can find xno2dae here.
A tutorial that may be useful to you.
As for the .GOS files, you must delete the first 60 bytes of the file with a Hex editor, you must delete it even before the NGIF and then rename the .GOS file to .GNO in order to open it with the aforementioned programs.
Unfortunately I don't know how to open the textures.
You can try opening it the . GNO with the plugin to import SEGA models into 3ds Max found here.
You can also try opening it with the Blender plugin found here.
There is also xno2dae which can also convert .gno files to .dae, you can find xno2dae here.
A tutorial that may be useful to you.
As for the .GOS files, you must delete the first 60 bytes of the file with a Hex editor, you must delete it even before the NGIF and then rename the .GOS file to .GNO in order to open it with the aforementioned programs.
Unfortunately I don't know how to open the textures.