05-25-2022, 06:59 AM
(This post was last modified: 05-27-2022, 09:49 AM by PlsSendHelp.)
(05-24-2022, 01:57 PM)Tuliopilloto Wrote: The model files are .GNO and GOS.
You can try opening it the . GNO with the plugin to import SEGA models into 3ds Max found here.
You can also try opening it with the Blender plugin found here.
There is also xno2dae which can also convert .gno files to .dae, you can find xno2dae here.
A tutorial that may be useful to you.
As for the .GOS files, you must delete the first 60 bytes of the file with a Hex editor, you must delete it even before the NGIF and then rename the .GOS file to .GNO in order to open it with the aforementioned programs.
Unfortunately I don't know how to open the textures.
UPDATE: Just found out that some of the textures are in .gvr formart contained in .gts files (while most of them already are in .gvr format and can open with PuyoTools), now how i can convert it to (mulitple) .gvr format files because after i check the .gts files with a hex editor, i found out that they are multiple textures combined into 1 .gts file.