06-18-2022, 05:55 PM
(06-18-2022, 04:55 PM)Sir Teatei Moonlight Wrote: my first guess is that G is ambient occlusion
the other three are unclear and it'll be hard to guess without you just trying stuff and seeing what seems right; here are some possibilities:
- specularity intensity
- specularity sharpness (roughness)
- team colour modifier
- glow/emit
Yeah, I am in agreement about Ambient Occlusion being the G Channel as when I first saw it I instantly thought of that. It's the others that are really throwing me for a loop because anything I've tried in Blender just looks wrong.
If you'd like, I can share the .BLEND file so you or anyone reading can have a go yourself.