06-20-2022, 04:47 PM
Update: I believe I have worked out what does what but that leaves the issue on how to set it up but I'll get into that later.
The "Mix-1" Textures are just standard Roughness (Alpha), Specular (Blue), Ambient Occlusion (Green), and Metallic (Red).
The "Mix-2" Textures, the ones that have a black backdrop with colours in front, are for the team colours in the game. Obviously the associated Channel Colour is for the colour you want to edit.
The problem is, try as I might, I cannot work out how to set them up in Blender. Hopefully someone reading this that has a better understanding of the Shader Editor can help with this.
The "Mix-1" Textures are just standard Roughness (Alpha), Specular (Blue), Ambient Occlusion (Green), and Metallic (Red).
The "Mix-2" Textures, the ones that have a black backdrop with colours in front, are for the team colours in the game. Obviously the associated Channel Colour is for the colour you want to edit.
The problem is, try as I might, I cannot work out how to set them up in Blender. Hopefully someone reading this that has a better understanding of the Shader Editor can help with this.