06-20-2022, 05:11 PM
(This post was last modified: 06-20-2022, 05:11 PM by Barack Obama.)
Thank you, Deathbringer. The animation is now ripped, alongside Jump Hit, Victory, Fight Prelude and Thrown by Ayako.
Now it only needs the throws by every other fighter except Satomi and Ayako. I'm really exhausted, btw. I will take a break from this sheet and continue it when I refilled my energy.
Ah yes, the sprites for the super fast punch combo are not separatable with vSNES, they're single full frames without overlays.
vSNES also corrupts the display of the player 1 character in SceneViewer if the moves are too fast or the frames change too fast. Doesn't happen with player 2, though.
Now it only needs the throws by every other fighter except Satomi and Ayako. I'm really exhausted, btw. I will take a break from this sheet and continue it when I refilled my energy.
Ah yes, the sprites for the super fast punch combo are not separatable with vSNES, they're single full frames without overlays.
vSNES also corrupts the display of the player 1 character in SceneViewer if the moves are too fast or the frames change too fast. Doesn't happen with player 2, though.