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SNES - Bishoujo Senshi Sailor Moon S Kurukkurin: Need Sailor Moon
#4
Do you know how the game works or are you somehow good at it? If yes, you could help me out by playing the game in ZSNES.
Normally you can delete the background with the 1-4 number keys (5 for deleting sprites and 6 to undo all display changes) and just make a screenshot with F1, but sometimes the character is cut off and partly vanishes behind the screen borders.
In this case, you can make a quicksave each time Sailor Moon changes her pose. For her animated special effect (when she sabotages the other player) I also need a quicksave (in this case, just one is enough).
Why? Because I can open the quicksaves in vSNES and look inside the VRAM to get the full sprite.

How to do it?

- press escape during gameplay
- select GAME, then PICK STATE
- select a slot where you want to put your quicksave in (the option "slot level" doesn't matter)
- press escape again
- select GAME, then SAVE STATE
- answer the question "OKAY TO SAVE STATE?" with YES
- grab the .ZST quicksave which is in the same directory as the ROM
- pack the quicksaves with Winrar/7-Zip/Winzip/etc. and upload the archive to Mega.nz or Mediafire or any other filehoster of your choice

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[Image: BcVtX9L.png]

[Image: SqTQcOA.png]

[Image: YmNC6sx.png]

[Image: Top0me5.png]

Since 4 out of 11 sprites are already ripped, I only need 8 other quicksaves (7 for her frames and 1 for her magic during the sabotage of the other player).

Edit: I guess this was too much to ask for, I don't think we will ever hear from him again. Anyway, I have other things to do and not really the time to understand how to play this game. I also guess he already has the sprite he wanted and is happy with it.
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RE: SNES - Bishoujo Senshi Sailor Moon S Kurukkurin: Need Sailor Moon - by Barack Obama - 06-28-2022, 07:07 AM

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