06-29-2022, 04:37 PM
(06-29-2022, 04:26 PM)Alvare Wrote: Hm.. interesting find. I'm curious to see what the differences between 026 and 027 are. I think I might've seen this one before but decided to stick with 026 for some reason.
I'm not sure, I haven't tested it myself yet. You should be able to see a rough overview of the changes in the commit log: https://github.com/NishaWolfe/N3DSCmbVie...its/master
Here's a quick copy/paste summary:
Code:
NishaWolfe committed on Apr 12
+ Merge pull request #1 from NishaWolfe/scene_actor_info
+ added Z rotation round
+ Adjusted pos and rot to match COLLADA export
+ Updated version number
+ Added Scene Actor export
+ Added more actor details
+ Fixed formatting issue
+ Added basic build steps
+ Fixed for Visual Studio 2019
Looks like all the commits were on April 12.
If I get a chance to play with it later, I'll probably post any issues/improvements I find.