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Klonoa Phantasy Reverie Series Model Ripping
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As mentioned above, it uses Unity, so AssetSutdio works nicely on the game. I've already found the player models. It does leave me with a question about it however, since on raw export there's some minor errors that seem to come up, such as broken weight painting and minor issues with topology/normals. Would it be considered bad in this instance to fix those minor issues?

I'm newish overall so dunno rather the philosophy is more on the side of ripping as is, or ripping to look as close to in game as possible.
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RE: Klonoa Phantasy Reverie Series Model Ripping - by ColbyFoxKat - 07-11-2022, 09:23 AM

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