07-30-2022, 08:32 AM
(This post was last modified: 07-30-2022, 09:04 AM by Barack Obama.)
Part 2 of 4 for the Samus Aran sheet (warning: massive sheet):
What needs to be done:
- Sorting part 3
- Get palettes from SPARTA or vSNES (part 4)
- crystal flash has several palette cycles for each frame (part 4)
- animations with missile fins (part 4)
- erase box "X"
- is one of the grapple sprite's feet cut off due to the box "X"?
- erase box bg
- give loop notes to loading (og 96 frames)
- how should I handle duplicates and garbage sprites? Keep them to maintain the order? Erasing? Put them together? I have to think about this
- finding the sprites when Samus bursts out of her suit (part 4, death?): https://www.spriters-resource.com/snes/s...eet/31613/
-------------------------
On a side note:
Samus' sprites consist of separate parts (upper body, lower body, missile fins, SFX) and her tiles would be cool, but I guess they should go on a separate sheet like in Yoshi's Island and Zelda 3.
Btw, I'm not able or willing to do this:
- vSNES MemViewer gives me all tiles but chopped up
- capturing unique sprites with ZSNES plus loading the quicksaves into vSNES and separating each sprite manually in vSNES SceneViewer is too much work
There has to be an easier solution. But yeah, this is an issue for another ripper, not me.
What needs to be done:
- Sorting part 3
- Get palettes from SPARTA or vSNES (part 4)
- crystal flash has several palette cycles for each frame (part 4)
- animations with missile fins (part 4)
- erase box "X"
- is one of the grapple sprite's feet cut off due to the box "X"?
- erase box bg
- give loop notes to loading (og 96 frames)
- how should I handle duplicates and garbage sprites? Keep them to maintain the order? Erasing? Put them together? I have to think about this
- finding the sprites when Samus bursts out of her suit (part 4, death?): https://www.spriters-resource.com/snes/s...eet/31613/
-------------------------
On a side note:
Samus' sprites consist of separate parts (upper body, lower body, missile fins, SFX) and her tiles would be cool, but I guess they should go on a separate sheet like in Yoshi's Island and Zelda 3.
Btw, I'm not able or willing to do this:
- vSNES MemViewer gives me all tiles but chopped up
- capturing unique sprites with ZSNES plus loading the quicksaves into vSNES and separating each sprite manually in vSNES SceneViewer is too much work
There has to be an easier solution. But yeah, this is an issue for another ripper, not me.