07-31-2022, 02:51 PM
I'm trying to extract the tilesets from a GBC rom, specifically Metal Gear Ghost Babel.
I've uploaded some sheets for the game, but using hardripping, you know, screenshoots and photoshop, but I want to learn how to extract the tilesets with debug and code, or at least know how to find such information in an emulator.
In my case, I found a thread in RomHacking on how to find the stage data, but the problem is that it is necessary to make a breakpoint in a specific part and, also, decompress the data, which I don't know how to do (link: https:// www.romhacking.net/forum/index.php?topic=29300.0).
The help I am asking for is what programs to use to do this and how to do it. I appreciate any help.
I've uploaded some sheets for the game, but using hardripping, you know, screenshoots and photoshop, but I want to learn how to extract the tilesets with debug and code, or at least know how to find such information in an emulator.
In my case, I found a thread in RomHacking on how to find the stage data, but the problem is that it is necessary to make a breakpoint in a specific part and, also, decompress the data, which I don't know how to do (link: https:// www.romhacking.net/forum/index.php?topic=29300.0).
The help I am asking for is what programs to use to do this and how to do it. I appreciate any help.