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How to decompress and extract sprites from a GBC ROM???
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You would have to use command line, typical of compressors/decompressors.

So first you would have to open up the Command Prompt and then most likely you would have to change the directory to where you saved the tool. If it is already on C:\Users\yourname, then type cd then "the folder/the path where you saved the tool". You'll need both the tool and an unzipped ROM to be in the same folder.

There are easier and quicker ways to do this but it is one that works for me.

Follow the instructions given at the post above but the name of the ROM is only given as an example, most likely your ROM is named Metal Gear Solid (USA).gbc. I don't know whether it would work on the Japanese (Ghost Babel) or the European ROMs, it might or it might not. After that, it should decompress into another ROM file that you can open with YY-CHR and have it as GB 2bpp for the format. Some decompressors allow to do the lot so you might have to do it one at a time for this one, you might need to rename the output.bin to either the (offset).bin or (subject).bin otherwise it would get overwritten the next time you'll do it.

Failing that, it might be easier to just use an emulator that supports a tile viewer and rip it from there. At least you'll get the palette too instead of recolouring the tiles. If you know the game very well, probably is the better option.
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RE: How to decompress and extract sprites from a GBC ROM??? - by Yawackhary - 08-04-2022, 11:32 AM

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