Users browsing this thread: 1 Guest(s)
Full Metal Alchemist Mobile Ripping
#3
I've figured out how to get things working properly with ninjaripper/blender.

Main important thing to know is to change the textures to alpha > channel packed in blender or else the textures will look like garbage. Still need to get the correct UVs on the models too.

To get the models looking more like in-game and less polygonal, do these things:

1: Edit Mdoe > Right Click Models > Merge by Vertices > By Distances
2: Object Mode > Object Menu > Shade Smooth

Don't know how to T pose them without doing it manually, if anyone's interested in that I'd be willing to post models here.

Some example models.

Left is FMA Mobile, right is FMA PSP.
[Image: unknown.png?width=737&height=468]
[Image: unknown.png?width=349&height=467]
Reply
Thanked by:


Messages In This Thread
RE: Full Metal Alchemist Mobile Ripping - by GluttonyWarlord - 08-17-2022, 01:51 PM

Forum Jump: