09-07-2022, 09:26 PM
More Ridley (WIP)
- his body is actually animated, no palette swap animation but different tiles which are only loaded into the VRAM when they're seen on screen
- frame 2 in mode 7 also has a misplaced tile on the right wing, which is a copy from a left wing tile. The actually used tile is unique and never seen ingame
- one of Ridley's ingame hands is missing a tile which is present in the VRAM
- it also turned out that ZSNES is too slow to capture the wing animation, therefore I had to use Animget for this.
Everything on this sheet is from Ceres, the Norfair battle has a different VRAM with at least one additional foot and a front facing Ridley (turning frame).
- his body is actually animated, no palette swap animation but different tiles which are only loaded into the VRAM when they're seen on screen
- frame 2 in mode 7 also has a misplaced tile on the right wing, which is a copy from a left wing tile. The actually used tile is unique and never seen ingame
- one of Ridley's ingame hands is missing a tile which is present in the VRAM
- it also turned out that ZSNES is too slow to capture the wing animation, therefore I had to use Animget for this.
Everything on this sheet is from Ceres, the Norfair battle has a different VRAM with at least one additional foot and a front facing Ridley (turning frame).