09-13-2022, 04:26 AM
(This post was last modified: 11-08-2022, 12:42 AM by Barack Obama.)
Thanks for the archive. Btw I was referring to the decoding difficulty, since I am not able to judge the extracted ingame graphics (haven't seen them so far).
I'll take a look and upload some sheets soon, Torizo from Super Metroid is my last rip from this game anyway.
EDIT:
I'll take a look and upload some sheets soon, Torizo from Super Metroid is my last rip from this game anyway.
EDIT:
Quote:Same as Xenogear's Lucca, Horam map actually have 2 black colors in the palette - the 0th one is the transparent background, and 30th one is gfx black color.Had some problems with the transparency since the black ate some of the background. Thanks to rufaswan for fixing it.
Here you go - maps are re-rip with the 0th color become transparent:
https://www.mediafire.com/file/c33klb7l2...38.7z/file
Come to think of it, all the data are still intact when my script convert result *.CLUT to *.PNG. As long as you leave the image mode as "Indexed", not converted to "RGB", you can edit it via "Colormap" tab. After that, you can use "Select by Color Tool" to remove that background.