09-13-2022, 01:01 PM
(09-13-2022, 02:34 AM)rufaswan Wrote: Hey @AFruitaday!, how are you? I see you are still working your Kaneko Ripping Project as usual.
The .PAK files are just file extension for this game, it doesn't mean anything outside of it. OpenBOR games also uses .PAK . Lunar 2 (Eternal Blue) also has .PAK, but it is actually .UPD + .IDX + .PAK set. There are nothing similar between them at all.
Anyway, I tried to run the game with no$psx, but the game has a bunch of missing graphic and visual glitches, so it is pretty much unplayable. BUT that's good enough, because I can locate the decompression code already.
And the code is... pretty easy! I decoded everything in one evening. I uploaded the scripts to my github, so you can run them like this:
Code:php psxtools/silhstry_pak.php *.pak
php psxtools/silhstry_ati.php *.ati
php psxtools/silhstry_sil.php *.sil
php psxtools/psx_tim2clut.php *.tim
Here is the decoded files
https://www.mediafire.com/file/sdglqjarj...36.7z/file
Have fun organize them ;p
- Rufas
Oh thank you so much for this!