09-14-2022, 03:32 PM
(This post was last modified: 10-08-2023, 02:21 PM by Jasper7438.)
What was imported is called an "empty". It does not do anything on its own. It cannot be applied to your model for it to be animated.
You cannot have an animation without an armature. Having no meshes in your file implies there is also no armature for the animation files to be applied to. Is there a particular reason you do not have meshes in your files? If the issue is that they are separate files, just move those files to another folder and choose "load folder" instead of "load file".
Once that is sorted, check to see if there are animators inside of your unity files.
Select the animator and the animation you want, then click export and select "Animator + selected AnimationClips".
This should then export an .FBX file [hopefully] containing the mesh/armature/animation.
You cannot have an animation without an armature. Having no meshes in your file implies there is also no armature for the animation files to be applied to. Is there a particular reason you do not have meshes in your files? If the issue is that they are separate files, just move those files to another folder and choose "load folder" instead of "load file".
Once that is sorted, check to see if there are animators inside of your unity files.
Select the animator and the animation you want, then click export and select "Animator + selected AnimationClips".
This should then export an .FBX file [hopefully] containing the mesh/armature/animation.