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How do I export Aniamtion with AssetStudio Gui
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(09-14-2022, 03:32 PM)Jasper7438 Wrote: What was imported is called an "empty". It does not do anything on its own. It cannot be applied to your model for it to be animated.

You cannot have an animation without an armature. Having no meshes in your file implies there is also no armature for the animation files to be applied to. Is there a particular reason you do not have meshes in your files? If the issue is that they are separate files, just move those files to another folder and choose "load folder" instead of "load file".

Once that is sorted, check to see if there are animators inside of your unity files.

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Select the animator and the animation you want, then click export and select "Animator + selected AnimationClips".


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This should then export an .FBX file [hopefully] containing the mesh/armature/animation.
First, I'd like to thank you for taking the time to reply to this post.

Quote: Wrote:Is there a particular reason you do not have meshes in your files?

There is a file with both meshes and animations, but those animations are just basic ones The name of the file I am trying to export is "dwnightmareANIMAFULL" unlike other file, this one has the every single animations.


Quote: Wrote:If the issue is that they are separate files, just move those files to another folder and choose "load folder" instead of "load file".


Yup, that is exactly the issue!  But the problem is when I do "choose "load folder" instead of "load file" part the only thing happens is the file I load is just replacing the current file. It doesn't move those files to another folder for some reason.
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RE: How do I export Aniamtion with AssetStudio Gui - by randomguy123 - 09-15-2022, 04:29 AM

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