09-20-2022, 10:10 PM
It looks like there's an error whenever trying to open a .mesh that contains an armature I'm guessing? That's what I've figured. This stuff is beyond me, I'm not a coder, but I can troubleshoot to the best of my abilities, and the rigs seem to be the issue in terms of being opened. Other .mesh files that do not have rigs have worked just fine.
Y'all are doing great work though, I can't wait to get my hands on the player models at some point to see how they're made.
Quote:Python: Traceback (most recent call last):
File "D:\Users\-\Desktop\COTL\riptest.blend\CotlToBlender.py", line 76, in <module>
struct.error: unpack requires a buffer of 6 bytes
Y'all are doing great work though, I can't wait to get my hands on the player models at some point to see how they're made.