10-11-2022, 06:59 PM
(This post was last modified: 10-11-2022, 07:01 PM by Griggle788.)
(10-11-2022, 03:24 PM)Random Talking Bush Wrote:(10-11-2022, 10:03 AM)Griggle788 Wrote: Well the reference images are correct but when I checked the UV mapping the highlighted areas are located in the wrong spots. When I get a chance I can take a screen shot of what happens.More often than not, you can fix that by making the actual texture symmetrical. You can do that by doubling the texture width and putting a mirrored copy on the right half of the texture (e.g. 512x512 -> 1024x512). It's a typical thing that Game Freak does for their models so that they can pair symmetrical diffuse textures with asymmetrical normal maps and such.
Well I was able to relatively figure out the eyes but the body is extremally hard. If you look at Eyes 1 this is how it looks at 1st. I then rotated the left eye on X Axis and overlapped the right and it then looks like Eyes 2. The body looks like a complete mess.