10-31-2022, 02:18 PM
Hi, I've been looking into the HPCoS .GEO format for quite a while actually. I've been able to extract textures, geometry, and some skeleton data from it so far, but I'm sure it contains much more information like animations and various triggers. The findings are not very well documented for now unfortunately, but I have a Python script that converts the .GEO file into .OBJ/.MTL files. It only currently works for the Xbox version though and it's not perfect. For example, it currently doesn't support most .GEO file that have an accompanying .GDT file.
You can find the script and the textures that need to be supplied currently here:
https://github.com/metallicafan212/Harry...20Exporter
There's also a quite active Harry Potter modding Discord that has a separate console channel that you might find interesting. You can find that Discord link on the main page of the GitHub link here:
https://github.com/metallicafan212/Harry...UnrealWiki
Ask away if you need any help or more information about the format.
Cheers!
You can find the script and the textures that need to be supplied currently here:
https://github.com/metallicafan212/Harry...20Exporter
There's also a quite active Harry Potter modding Discord that has a separate console channel that you might find interesting. You can find that Discord link on the main page of the GitHub link here:
https://github.com/metallicafan212/Harry...UnrealWiki
Ask away if you need any help or more information about the format.
Cheers!