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Kirby Super Star Sprite Ripping Issues
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I seemed to have found some form of workaround. On Mesen-S, setting the "refresh on scanline" to zero stops the fluctuating from occurring unless you pause emulation. Then you just gotta slow the emulation speed to 1%. Granted, you still have to make sure to save fast enough before the background updates, but it can be worked with.
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RE: Kirby Super Star Sprite Ripping Issues - by Lunar994 - 10-31-2022, 08:13 PM

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