11-08-2022, 02:24 AM
(This post was last modified: 11-08-2022, 03:26 AM by Barack Obama.)
Nah, not going that far. Only doing a handful of rips, like this one:
- Regular World Maps
I revised the other world maps sheet and only left the Lost World map on it, since this one needs more ripping and my sheet was already big enough.
I also contacted rufaswan and he uploaded a new Lunar 2 ZIP with transparent backgrounds instead of black ones, which means I can really go for all these maps and start sheeting them. I will also revise the three existing ones (Zaback, Meribia, Madoria) and try some of the fiends. If anyone wants the ZIP:
Also new WIP
Fireworks from DKC2
- Regular World Maps
I revised the other world maps sheet and only left the Lost World map on it, since this one needs more ripping and my sheet was already big enough.
I also contacted rufaswan and he uploaded a new Lunar 2 ZIP with transparent backgrounds instead of black ones, which means I can really go for all these maps and start sheeting them. I will also revise the three existing ones (Zaback, Meribia, Madoria) and try some of the fiends. If anyone wants the ZIP:
Quote:Same as Xenogear's Lucca, Horam map actually have 2 black colors in the palette - the 0th one is the transparent background, and 30th one is gfx black color.
Here you go - maps are re-rip with the 0th color become transparent:
https://www.mediafire.com/file/c33klb7l2...38.7z/file
Come to think of it, all the data are still intact when my script convert result *.CLUT to *.PNG. As long as you leave the image mode as "Indexed", not converted to "RGB", you can edit it via "Colormap" tab. After that, you can use "Select by Color Tool" to remove that background.
Also new WIP
Fireworks from DKC2