Seeing as I'm one of the main artists for Jazz Jackrabbit Doom along with the head developer BassSlappeer89. Most of the sprites for the mod would likely go into the custom section for the series.
With the only exceptions being the enemies made exclusive to it. (Since some worlds have a tiny roster of enemies, I added a few custom ones to expand it)
And whatever else was original in it. (New props for each world, NPCs exclusive to it, and the Easter Eggs, which are done in the same way as the Build Engine ones)
As for official games made with GZDOOM, that depends on the creators themselves if they're fine with rips being available or not, unless they have year long or so mandates. (ALA Undertale and Ion Fury)
Which is why I've been hands off on ripping Rekkr, Hands of Necromancy, Hedon, demos for Supplice, Selaco, Adventures of Square, Beyond Sunset, and anything by Scumhead.
Same with Unity-based first person shooters with sprites. (Most of them only recently came out this year, no less)
With the only exceptions being the enemies made exclusive to it. (Since some worlds have a tiny roster of enemies, I added a few custom ones to expand it)
And whatever else was original in it. (New props for each world, NPCs exclusive to it, and the Easter Eggs, which are done in the same way as the Build Engine ones)
As for official games made with GZDOOM, that depends on the creators themselves if they're fine with rips being available or not, unless they have year long or so mandates. (ALA Undertale and Ion Fury)
Which is why I've been hands off on ripping Rekkr, Hands of Necromancy, Hedon, demos for Supplice, Selaco, Adventures of Square, Beyond Sunset, and anything by Scumhead.
Same with Unity-based first person shooters with sprites. (Most of them only recently came out this year, no less)