11-20-2022, 12:59 PM
(This post was last modified: 11-27-2022, 12:39 AM by Random Talking Bush.)
Guess what time it is?
https://mega.nz/file/XpYWzDBR#NGpeQsw6lb...swJRu9Y7Ns
Make sure you delete the original script before extracting this one, I changed the filename for it (I should've done so earlier when I added Arceus support, as it was no longer just GFBMDL).
Models for the Pokémon, trainers and common objects are in the same folder as the rest, as are the Pokémon's animation files (there's a good chunk of them that still have their original hashes instead of proper filenames as I couldn't figure them out at this time). While the animations may not be useful just yet, I'm certain someone can make a converter for those in the future. I'll be supplying the animations for the other three Switch games sometime in the next few months since I've finally gotten an understanding on how those are set up after spending way longer than I should've on this.
Now to get back to the stuff I should've been working on three months ago before my computer crapped out.
Code:
Added support for Pokémon Scarlet & Violet.
Make sure you delete the original script before extracting this one, I changed the filename for it (I should've done so earlier when I added Arceus support, as it was no longer just GFBMDL).
Models for the Pokémon, trainers and common objects are in the same folder as the rest, as are the Pokémon's animation files (there's a good chunk of them that still have their original hashes instead of proper filenames as I couldn't figure them out at this time). While the animations may not be useful just yet, I'm certain someone can make a converter for those in the future. I'll be supplying the animations for the other three Switch games sometime in the next few months since I've finally gotten an understanding on how those are set up after spending way longer than I should've on this.
Now to get back to the stuff I should've been working on three months ago before my computer crapped out.