11-27-2022, 12:43 AM
(This post was last modified: 11-27-2022, 12:53 AM by Random Talking Bush.)
(11-26-2022, 11:55 PM)Zero-Chan Wrote: Hey Random Talking Bush, it seems like that the SV update broke gfbmdl loading for Pkm, getting an error code when I try to import pm0888I'm not exactly sure how I managed to break that as I don't recall touching the GFBMDL portion of the script while working on Scarlet / Violet, but nevertheless it was an easy fix (literally just changing a "0" back to a "1"), so it should hopefully work now:
Also dunno if you saw it, but maps in SV seems to have rigging now with weighting, Sada's / Turo's lab for example (w23_i32), it has full rigging for it's time machine and animations for it but the map itself has no weighting.
Also if that's not too much work for ya, I would like to request the anim files of Trainers/Player characters.
Code:
Fixed GFBMDL bone parenting which was accidentally broken in a previous revision.
I did get your PM regarding that model earlier. I noticed all of the mesh groups for it are single-bind (no bone IDs or weight values stored, only the bone it attaches to), hence why I didn't apply a skin modifier for those as its parent bone would animate them anyway. Maybe it would work better if I added a Skin modifier for those regardless? I'll keep that in mind for the next update.
And yeah, I could supply trainer animations and such later once I've gotten the majority of those figured out (there's still a ton of blanks I need to fill in).