(12-02-2022, 07:42 PM)Lilothestitch Wrote:(12-02-2022, 06:23 PM)Yunpol Wrote:I have the same issue with some of the Pokémon gfbanm files. Some of them don’t play properly and I’m having trouble with opening tranm.(12-02-2022, 05:21 PM)C-Y Wrote: It won't load those files. You have to export the trmdl skeleton only as an fbx with Max or Blender, then replace a model from the gfxpack with Toolbox unselecting "Use Original Bones". Then rename the .tranm to .gfbanm and it will load the animation for that model and you can export it as .smd
I was able export the trmdl skeleton as an FBX just fine. Issue is I have no option to replace the trmdl with the fbx skeleton I have exported nor do I have an option to rename the .tranm file in the trpak file.
I mean I can also unpack the trapk and rename the tranm to a gfbanm from there, but now I have the issue to repack into a trpak file and said issue to replace the trmdl with the fbx skeleton.
I probably should have mentioned first that you need to replace the SV Pokemon in a SwSh gfxpack
These are the steps I follow to get an smd from tranm