12-13-2022, 06:05 PM
Does anyone have any insight in ripping trainer models and applying the multitude of textures to them in Blender? I've figured out a few of them, but pulling up Giacomo, all I can really manage with some of the many textures is making the stripes on his backpack glow, instead of giving them the glossy highlight that makes them look more like the nerdy plastic on old school 90s backpacks. Admittedly, making them look like LED patches is much cooler, but I thought it'd be neat if I could really emulate the game.
Just the node set up for what each texture should do would help a lot. TYIA.
( Also RE: the Blender script for opening TRMDLs, is there any reason the face mesh of trainers gets devoured? Working around it pulling them in Maya, but since I don't have a paid sub to Maya, I kinda gotta work en masse, but it'd be nice in the future to not have to, lol. :'> )
Just the node set up for what each texture should do would help a lot. TYIA.
( Also RE: the Blender script for opening TRMDLs, is there any reason the face mesh of trainers gets devoured? Working around it pulling them in Maya, but since I don't have a paid sub to Maya, I kinda gotta work en masse, but it'd be nice in the future to not have to, lol. :'> )