12-14-2022, 05:47 PM
(This post was last modified: 12-14-2022, 06:59 PM by DoctorPortal.
Edit Reason: Fixed one thing, updating question slightly
)
(12-14-2022, 03:06 PM)Mortymer Wrote:(12-14-2022, 09:44 AM)jeremikeyaert Wrote: hello
I would like to use the scarlet pokemon models, I found them in trmsh etc format, but I don't have 3dsmax to open them and I don't know how to get them in fbx format, if a kind soul can help me
If you use Blender, then you can use the script from the OP to open them there.
Question about that.
I have multiple versions of blender that I use for modding different games, and none of the versions I have work properly. (There's also not an Issues tab on the GitHub where I could post the error log it gives me, so I've gotta turn here.)
For you/anyone else who has gotten the script working, what version of Blender? Latest? I'm using 2.9.3 right now, IIRC.
For reference I'm trying to make just some minor tweaks to the female summer uniform as a way to dip my toes into modding ScVi. I'm downloaded the .ZIP files "SV-TrainersPlayer" and "SV-TrainersSharedTex".
Below is the error log Blender keeps vomiting at me when I try to import a model using the plugin:
Code:
Python: Traceback (most recent call last):
File "C:\Users\<my-username>\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\PokemonSwitch.py", line 87, in execute
from_trmdl(directory, f, self.rare, self.loadlods)
File "C:\Users\<my-username>\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\PokemonSwitch.py", line 259, in from_trmdl
trskl = trskl = open(os.path.join(filep, "p0_base.trskl"), "rb")
FileNotFoundError: [Errno 2] No such file or directory: 'C:\\Users\\<my-username>\\Desktop\\Things For Modding\\Nintendo Switch Stuff\\Scarlet Modding Attempts\\-- { All Models ] --\\chara\\model_pc\\p1_drs0000_uniform\\p0_base.trskl'
Again, any and all help would be hugely appreciated.
EDIT:
Okay, so I (think?) I got it working. In case anyone else suffers the way I did, here's what I did:
- Copied the 3-or-so files that matched the one mentioned in my above error code. the one called "p0_base.<blah>" and pasted them into the same subfolder as the clothing item I was trying to open. Now it actually works!
NOW my question is ... having successfully tweaked the mesh ... how the fresh heck do I re-export it to the mod file I'm working on? I've got Switch Toolbox but it won't even let me open any of the files with the mesh. Heck, it doesn't even show up in the "Open File" dialog without me swapping to "All Files" in the search.
I assume there's something else that has to be done in order to turn my ready-to-go .fbx back into the `.tr-whatever`file.