12-15-2022, 01:45 PM
(This post was last modified: 12-15-2022, 02:52 PM by Random Talking Bush.)
(12-14-2022, 06:38 PM)RetroMB Wrote: Meanwhile I'm here, I need to tell Random Talking Bush that the model for Maushold's (Family of Four) form probably wasn't uploaded correctly on your SV-Poke mega.nz folder.Actually, the way the folders are set up is technically correct. For alternate forms which share aspects of the original, the game stores the textures for those in the original's folder (in this case, pm1050_11_00), and the materials are set up to back out into the correct folder accordingly:
When I imported the (Family of THREE) form, it worked fine because all 48 bntx textures were there. Since this pokemon is basically four different mice, each mouse apparently has 12 textures each.
But the problem with the (Family of FOUR) form is that you only uploaded 12 bntx textures. Without those missing textures, the model for Maushold "pm1050_12_00" just looks wrong when the script tries to import it.
Code:
BaseColorMap: ../pm1050_11_00/pm1050_11_00_body_01_a_alb [0]
NormalMap: ../pm1050_11_00/pm1050_11_00_body_01_a_nrm [1]
RoughnessMap: ../pm1050_11_00/pm1050_11_00_body_01_a_rgn [2]
AOMap: ../pm1050_11_00/pm1050_11_00_body_01_a_ao [3]
SSSMaskMap: ../pm1050_11_00/pm1050_11_00_body_msk [6]
The Family of Four uses the Family of Three's textures in their entirety, the "pm1050_12_00" textures in said folder aren't even used in the first place and in fact are just placeholders! (Go ahead and convert one of the "_alb" textures to see what I mean. )