12-27-2022, 07:39 PM
(12-27-2022, 06:32 PM)RetroMB Wrote:Bingo, that did the trick! Thank you very much!(12-27-2022, 12:45 AM)DoubleSpinningEdge! Wrote: I should probably bring up that I solved the Ceruledge issue on my own and everything went well. But I wanted to bring up somethin else that went Awry shortly after installing the latest update to the blender add on. None of the textures are working, even if I set the model up like everything else. It happens to both trainers and Pokemon rn and I have no Idea what I'm doing wrong right now. Here's some screenshots of the Gible I used as an example and my folder in case anybody else can spot where I messed up-
Hassel is a whole other kind of messed up, fully transparent and not visible. Ill upload pictures of him as well. If anybody can help or point out where I messed up I would greatly appreciate it
After looking at your attached pics again, I think I see what your problem is. Look at your filenames. ( such as tr0160_00_body_00_albout )
Did you notice that all your filenames end with the word "out"? They shouldn't say "out". I think when you converted them from Noesis, you probably wrote the output path as
$inpath$\$inname$out.$outext$
The problem with this is that it adds the an extra word ("out") to the end of your filenames. That's why the blender script had trouble locating your png textures when you imported the model. Instead, the output path should have been
$inpath$\$inname$.$outext$
Try renaming your filenames and deleting the word out. I'm not sure if this will work on your DDS textures, but I'm sure it'll work on the PNGs.
But Hassel is still missing the hair, it seems. I dont think this is an error I can fix because his folder doesn't have any textures labeled for hairstyle. But for everything else this should be all I need. Once again, thank you!