Why are all bones in blender oriented strangely? They look to be positioned alright in 3dsMax.
Also, how do you get the animations into 3DSMax? It doesn't have .smd support & converting to .fbx with Noesis didn't seem to help.
Also, how do you get the animations into 3DSMax? It doesn't have .smd support & converting to .fbx with Noesis didn't seem to help.