01-10-2023, 04:39 PM
(01-10-2023, 04:29 PM)bittermelon Wrote: Can someone explain what the textures are supposed to correspond? This is for Chewtle. Trying to get it into Cinema 4D/RedshiftALB = Albedo
ALB
AO
LYM
MSK
NRM
AO = Ambient Occlusion
LYM = Layer Masks (this is mainly used for material colouring)
MSK = Mask (used for various purposes, most are blank in S/V)
NRM = Normal