01-14-2023, 03:12 PM
(This post was last modified: 01-14-2023, 03:12 PM by bittermelon.)
(12-18-2022, 02:19 PM)Sneakyerz Wrote: Hi! I'm trying to port Pokémon SV Models such as Charcadet and it's evolutions into other programs/games, but there's some problem that hinders me from doing it. It's the colors that uses LYM texture. How can I apply the colors from importing the model to the Albedo with LYM texture in a good way? (I'm using Photoshop mainly, but I do have GIMP installed)Could you explain what you did by baking the textures? Trying to do this in Cinema 4D so I'm basically having to translate everything I see here in C4D
All "body*" materials are using different colors with LYM texture on the Albedo, so I had to make 5 different Albedo textures thanks to the LYM Texture. Is there any simplier method from making 5 textures to just into 1?(Check the imgur link)
Could you explain what you did by baking the textures? Trying to do this in Cinema 4D so I'm basically having to translate everything I see here in C4D
https://imgur.com/a/Ola2exW
And how can I edit the Eye's LYM RGBA channels,-
-to look like this? (I made a crappy edit of it, but I want to know how to make the texture as good as possible without the "white lines".):
Here's the result of how Charcadet looks like with the 5 Albedo textures and the Eye texture for Charcadet to look like this:
This is how it normally imports the model with the textures:
I am not satisfied with the result of my work. I want the textures to resemble just like how it looks like in the game. Any help would be so much appreciated!
Edit: Nvm, I got it sorted out. Just had to Bake the textures!