01-17-2023, 03:14 PM
(This post was last modified: 10-08-2023, 01:12 PM by Jasper7438.)
In Blender you can set the texture's alpha to "Channel Packed" so that the alpha channel doesn't affect the colors.
You can use the alpha channel by itself by using the "Alpha" output on the image texture node.
I cannot tell you why the gold isn't there because I am not familiar with this game's textures. If you can send me the model and any other textures I may be able to figure it out.
You can use the alpha channel by itself by using the "Alpha" output on the image texture node.
I cannot tell you why the gold isn't there because I am not familiar with this game's textures. If you can send me the model and any other textures I may be able to figure it out.