01-24-2023, 11:52 AM
(This post was last modified: 01-24-2023, 12:06 PM by xavieER.
Edit Reason: Adding more detail, may append more later.
)
Posting this here for a bit of space, I may have found a starting point for the eyes in blender, but I haven't figured out how to get the eyes to move around to focus on a subject. Using the mix nodes in blender, I can set the individual layers of the eye to be the factor input telling the nodes what colors go where and the mix nodes to replace the individual layers of white to their appropriate locations. I have linked the blend file for anyone to play with below. I have a few ideas to use the separate RGB nodes to automate the process, but I will need to do some more experimenting to make sure it works on more than one Pokemon.
In the files for the SV models on the site there is a txt file that has details on what textures to use and where. On here, the layers and order of operations for the eyes are detailed. Each layer for the eyes has a corresponding RGB value that matches the each layer. Plunging this into a mix node allows the RGB value to replace what ever value is used for each layer.
https://drive.google.com/drive/folders/1...share_link
In the files for the SV models on the site there is a txt file that has details on what textures to use and where. On here, the layers and order of operations for the eyes are detailed. Each layer for the eyes has a corresponding RGB value that matches the each layer. Plunging this into a mix node allows the RGB value to replace what ever value is used for each layer.
https://drive.google.com/drive/folders/1...share_link