01-25-2023, 03:53 AM
(This post was last modified: 01-25-2023, 03:53 AM by Jasper7438.)
If you can export the unrigged version with correct UVs, you can transfer the UVs from the unrigged version mesh to the rigged version mesh (as long as they have the same topology).
https://docs.blender.org/manual/en/lates...vmaps.html
https://docs.blender.org/manual/en/lates...vmaps.html