01-26-2023, 07:30 AM
Right now I'm working on a simple character selection screen. At the moment I have nothing to show as I have just a totally empty window. But I guess I can share some of my plans.
I am working on palette system right now, this is why it is taking a rather long time for me to render anything to the screen. I am also embedding the assets directly into the executable as if it was just a simple SNES ROM. So rather than loading the assets from PNGs for instance, I am looking directly at the original sprites, copying their palette color values, and copying their palette indexes into the executable in a hex format.
Regarding the character selection screen, I have a very old idea on how I want it to look like. I really love the SB4 character selection screen, and I am doing something that primarily resembles it.
I am working on palette system right now, this is why it is taking a rather long time for me to render anything to the screen. I am also embedding the assets directly into the executable as if it was just a simple SNES ROM. So rather than loading the assets from PNGs for instance, I am looking directly at the original sprites, copying their palette color values, and copying their palette indexes into the executable in a hex format.
Regarding the character selection screen, I have a very old idea on how I want it to look like. I really love the SB4 character selection screen, and I am doing something that primarily resembles it.
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And a final thing I am using as inspiration for the character selection screen is the character customization screen that is also from SB5:And the SB5 selection screen is also being taken as inspiration.
This one is a little harder to explain, but as my character selection screen gets more complete you guys will see why.
See ya! I am hoping that later this day I can have a simple sprite rendering to the screen already.
See ya! I am hoping that later this day I can have a simple sprite rendering to the screen already.