Users browsing this thread: 1 Guest(s)
Sword Art Online Models
#10
(02-11-2023, 09:29 AM)KurainoOni Wrote: Hi there, maybe I can shed some light onto this. The SAO games use 4 different engines. The games Hollow Fragment, Hollow Realization and Allicization Lycoris all use the Phyre Engine( or an engine built around it), while the two ALO games Lost Song and Accel World VS Sword Art Online were built in the same engine, that was used in Dragon Ball Battle of Z( and it was also used for several Anime games made by dimps for the PS Vita). Then there are a few unity based SAO mobile games like integral factor or Variant Showdown( which has an emulation detection in place, so you'd need to grab the unity3d files some other way). And finally there is Fatal Bullet which was made in UE4.( UE 4.17)

Both Unity and Unreal Engine have some great tools available to be able to rip the models. For Unity you are looking for AssetStudio by Perfare, which will output the models as FBX files, which you can import into any recent version of blender. For unreal engine games, there is two different tools. The first one is UModel by Gildor, which supports games made in UE1-4 ( UE4 is supported up to 4.26, with some tweaks for 4.27) The second one is FModel, which only supports UE4 and UE5 games. I'd recommend UModel for Fatal Bullet, since it can output Material data as plain text, which you will want, for recreating the texture colors. The downside to both tools for UE games is, that they output the models als ActorX models( file extension is .psk and .pskx). If you want an easy time batch converting those files, you will have to rely on 3ds Max, since the importer script supports reading the materials, which the script for Blender does not.

The next somewhat straight forward games are the ALO games. You will need to extract the APK containers using quickbms and the Battle of Z bms file by Aluigi, to extract those files. I actually made a three part tutorial recently, where I showed how to rip the models from the gameĀ on Youtube

Then there is Infinity Moment, the original PSP game that Hollow Fragment is based on, which uses GMO files, that you can easily convert using Noesis by Rich Whitehouse.

And lastly the phyre engine, which is the least straight forward of the bunch. There are some tools for it, but there was a rigging issue with Allicization Lycoris models with one of the tools, last time I checked.

As far as Tales of Arise goes, it uses UE4 as well, but not sure which engine version it had exactly. Tales of the Rays, was the Mobile game, right? In that case it likely uses the unity engine.

This is super helpful, thank you, I appreciate it. I heard that the ALO games used some DBZ engine but I wasn't ever sure it was really true. I'm glad there's good tools for Unity, as Last Recollection is going to use that engine too going off the trailers. I don't mind rigging the models myself, that's what I did in high school so I can manage that again, it's just a matter of getting them in general.

What's your opinion on Ninja Ripper if you have one? I've had it recommended to me a few times elsewhere.
Reply
Thanked by:


Messages In This Thread
Sword Art Online Models - by Dra9onDemon23 - 12-18-2022, 06:00 AM
RE: Sword Art Online Models - by sutinoer - 12-19-2022, 03:10 PM
RE: Sword Art Online Models - by Dra9onDemon23 - 12-24-2022, 05:45 AM
RE: Sword Art Online Models - by Dra9onDemon23 - 01-15-2023, 09:10 PM
RE: Sword Art Online Models - by Jasper7438 - 01-15-2023, 09:47 PM
RE: Sword Art Online Models - by Dra9onDemon23 - 01-16-2023, 06:20 AM
RE: Sword Art Online Models - by Dra9onDemon23 - 01-24-2023, 06:19 AM
RE: Sword Art Online Models - by Dra9onDemon23 - 02-11-2023, 06:22 AM
RE: Sword Art Online Models - by KurainoOni - 02-11-2023, 09:29 AM
RE: Sword Art Online Models - by Dra9onDemon23 - 02-18-2023, 05:01 AM
RE: Sword Art Online Models - by KurainoOni - 02-19-2023, 07:40 PM

Forum Jump: