02-27-2023, 01:20 AM
(This post was last modified: 02-27-2023, 01:44 AM by Shararamosh.)
What would be the best way to export animations from Sword/Shield .gfbanm files? I am currently using Switch-Toolbox to do it, however I am not sure what's the best format - SMD or SEANIM. As far as I know SMD does not support bone scaling and SEANIM looks kinda weird in Blender - for example on Gastrodon some bones have weird non-uniform scaling. Maybe there's a better alternative to Switch-Toolbox that allows to export animations directly to FBX?