old-ish post, i'm aware, but the hair can be set up pretty easily even without shaders; though i'm pretty sure the actual direction of the hair shine is still influenced by that in game
hair meshes have two uvs, and you may need to either grab a different fbx importer for blender orrrrrr import it as an .obj and deal with reweighting it yourself
uv1 is just the block colours which you can grab from the asset table file, there's often a 'mask' texture that should help you get the hair colours in the right direction
uv2 uses one of the angelring files in `fe_assets_unit\model\common`, and that's the actual hairshine
if done right, you should get something like this:
![[Image: xLBIaVN.png]](https://i.imgur.com/xLBIaVN.png)
though obviously better people than me can probably refine that lol
hair meshes have two uvs, and you may need to either grab a different fbx importer for blender orrrrrr import it as an .obj and deal with reweighting it yourself
uv1 is just the block colours which you can grab from the asset table file, there's often a 'mask' texture that should help you get the hair colours in the right direction
uv2 uses one of the angelring files in `fe_assets_unit\model\common`, and that's the actual hairshine
if done right, you should get something like this:
![[Image: xLBIaVN.png]](https://i.imgur.com/xLBIaVN.png)
though obviously better people than me can probably refine that lol