03-30-2023, 10:51 PM
Yes I did notice that with some of the OoT3D files that water wasn't imported. It seems the devs may have used a more global technique to render common textures like water that get used frequently through out the game.
In my experience, with MM3D they opted not to do this, as the water and other common textures are just duplicated for each scene. There's a lot of copies of the grass textures (some only a few pixels difference) all throughout the files.
If I remember correctly, none of the OoT3D files use LzSS compression either. Only some of the files in MM3D did, like literally only 10 or so files. Its weird. They definitely used some different file management techniques between the two games.
In my experience, with MM3D they opted not to do this, as the water and other common textures are just duplicated for each scene. There's a lot of copies of the grass textures (some only a few pixels difference) all throughout the files.
If I remember correctly, none of the OoT3D files use LzSS compression either. Only some of the files in MM3D did, like literally only 10 or so files. Its weird. They definitely used some different file management techniques between the two games.