04-03-2023, 08:32 PM
While that's right, I can also understand why they didn't come over here:
Dual Orb II
- random encounter rate is way too high
Milandra
- the gameflow feels like lag due to a truckload of status and combat messages which interrupt gameplay
Arabian Nights
- random encounter rate is way too high
- to get the best ending, you need 10 items from a specific but rare enemy
- also for best ending, you need to find an item which is inside a labyrinth dungeon and 100% covered by the ceiling
Princess Minerva
- some puzzles are ragequit material, like the forest in chapter 1, the colour tile cave in chapter 3 and the whirlpools in chapter 4
Dual Orb II
- random encounter rate is way too high
Milandra
- the gameflow feels like lag due to a truckload of status and combat messages which interrupt gameplay
Arabian Nights
- random encounter rate is way too high
- to get the best ending, you need 10 items from a specific but rare enemy
- also for best ending, you need to find an item which is inside a labyrinth dungeon and 100% covered by the ceiling
Princess Minerva
- some puzzles are ragequit material, like the forest in chapter 1, the colour tile cave in chapter 3 and the whirlpools in chapter 4